One more thing I noticed while playing @MedievalEmpires is the pace.
You don’t really get that constant dopamine hit most web3 games try to force.
A lot of the time you’re just… waiting, adjusting, checking back later
And weirdly that’s what makes it feel closer to an actual strategy game
Like you can’t brute force progress, you either plan ahead or you fall behind people who do
Even the competitive side isn’t instant, you start noticing over time who’s been consistent vs who just showed up
it’s not for everyone tbh, especially if you’re used to faster loops
but if they stick with this slower build-up style, it could attract a completely different type of player
