Played a bit longer with @MedievalEmpires and the crazy thing is how the incentives shape behavior.
Staking $MEE for VIP totally changes how you approach progression.
You start thinking in longer cycles instead of short-term gains.
Same with weekly missions. It’s not “play → farm → exit”, it’s more about positioning your town against others over time, especially with faction-based competition.
That creates a different kind of pressure. Less about speed, more about consistency and planning.
Still early, but if they keep leaning into that loop, it could shift how web3 games think about retention.
Curious how many players actually adapt to that slower, more strategic pace.
